skyrim se meshes mod

It is time to party like it's...SMIM 1.99!! The mesh is more curved now with a proper lid. (Eh eh eh.) UV improvements to the Nordic Pot 4 mesh (ruinspot04.nif) to improve inner soil UV. Thank you!Thanks to Thallassa for providing a link to a community Code for the Skyrim Special Edition Creation Kit Beta.Lastly (but firstly), thanks to Bethesda for creating awesome games with irksome flaws that we modders obsess over. -SMIM'd the long ropes used in various mines, dungeons, and other locations (used in over 260 places). You can upload SMIM to another site if you want. Made the .txt readme way more awesome with cool 3D headings, yes, even .txt files are better in SMIM! Update meshes for Skyrim SE from David Shrock on Vimeo.. Today is a grand day! Directory path for brighter Tankard fixed so it installs properly. Minor UV fix on potions load screen to fix feather black line (loadscreenpotions01.nif). Included vanilla texture replacer for Hawk using tehxen's High Res Hawk Texture Replacement mod. Added a new Farmhouse 3D Ropes install option. This mod adds many new colors and types of eye shapes to the game, which makes everything look as good as you can imagine(or even better!) Retextured the Rabbit Cooked Meat item (rabbitmeatcooked01.nif) to use a new proper texture instead of the abomination Bethesda used. SMIM'd the common Cupboard mesh, which finally completes the common set. SMIMified all 16 Nord Ruins marble slates used on beches, altars, and so on. I didn't realize I needed to remove the two "Decal" shader flags for the ropes mesh blocks. The Skyrim modding community has been developing some incredibly well-made armor mods for years. However this is far from what Skyrim often reflects. The powerful open-source mod manager from Nexus Mods.

Fixed UV errors on the Whiterun center circle mesh around the tree. Meshes fixed: genpullchain01.nif, norpullchain01.nif, genpullchainanim01.nif, norpullchainanim01.nif. No separate language .esp files are needed now I think. Several vertices were light gray and should have been dark gray. The vanilla model was so ugly. Changed the Dawnguard Soulcairn bone piles and bone pile terrain texture to use yellow bones instead of the default white bones. Fixed numbers UV issues on Whiterun scaffolding meshes. You may work from a clean folder somewhere.

SMIM'd the Thieve's Cache barrels that I missed before. SMIMd the Upperclass Table 02 (upperendtable02.nif).

SMIM'd the Whiterun benches (wrtemplebench01.nif & wrtemplebench01static.nif). beard.nif) designed for human jaws to fit elven jaws (i.e. The two Nordic Lever Switches (norlever01.nif and norlever02.nif) had minor UV errors. -SMIM'd commontablethin01.nif which I somehow missed all this time. The best option is the one that disables the default fading since making some of the mesh disappear at a distance isn't necessary on quality PCs. Also for the signage, I fixed a number of UV errors and a couple of vertex errors. With this mod you’ll be able to speak to vampires and instantly feel fear strike deep inside you. See “Convert Old Skyrim Mods to SE” for more about FaceGen files. -Fixed norcathallsm1way01.nif mesh that got corrupted for no apparent reason causing a CTD upon loading a cell using that mesh. Fixed SMIM commontable02.nif under table wood beams to not have minor gaps. Thanks to USKP. Don't forget to also change the vanilla brows/beard/scars to the included high poly versions. As of June 2017, users have permission to use SMIM assets freely in any mod. SMIM'd the Tankard mesh that is used in a whopping 4,179 places! Polycount isn't optimized but modern PCs make this a non-issue. Skyrim Glowing Eyes adds a selection of eyes that glow in the dark, which adds some more depth to the game and makes characters either frightening or gorgeous at night. Skyrim - KL Copy NPC Protected Status.pas, Copies NPC Protected status found on all plugins currently loaded (eg. -SMIM'd the Dragonborn DLC docks and fences meshes at Raven Rock (about 60 placements) to use my 3D ropes. Fixed installer option for "02 SMIM Barrel Textures No Animations" to properly install the barrel02.nif using SMIM's textures. Thanks to CherryTiger for spotting this. Updated my blacksmith forge meshes to include the new USKP fixes (heat maps). If there are hundreds of nif-files then you may prefer to work at lower levels a few at time. Meshes edited: shackroofcorner01.nif, shackroofcorner02.nif, shackroofmid01.nif, shackroofmid02.nif, shackroofmid03.nif, shackroofmid04.nif, shackroofmid05.nif, shackroofside01.nif, shackroofside01SMIMBoards.nif, shackroofside02.nif, shackroofside03.nif, shackroofside04.nif. Seriously...using a non-tiling texture for a tiling mesh...sigh.

All six destroyed Farmhouse building meshes had a massive quantity of incorrect vertex colors on horizontal beams causing sharp lines on the wood beams. Since I provide such excellent service, I have fixed all these vanilla issues. Fixed ugly seams and UV stretching on skeleton NPC and its variants. SMIM'd more Markarth 3D chains and braziers (mrkapoth01.nif, mrksilverfishinnpart03.nif, mrksilverfishinnpart05.nif). Now 4 years, 9 months later, SMIM 2.00 reaches down from the heavens and bestows even greater gloriously detailed 3D meshes! A quick way to get to the folder in Command Prompt is to copy the full path from explorer window into Command Prompt. Finished 3D rings on the Riverwood Trader sign. Fun content on everything pop culture. Thanks to plplecuyer. Yellow is more realistic. Added it to Whiterun 3D Rings install option, which now includes the drawbridge too.

-Added separate folder for Dwemer Animated Lifts for Special Edition since the original Skyrim meshes don't work right in SE without being optimized. Vertex color fix for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). -SMIM'd the Shack Roof meshes to make them 3D instead of the very horrible 2D flat surfaces. Eg. Plus I fixed some UV errors on the bow handle and the bow string clipping issues. And added a proper padlock shackle ring since the original mesh was missing this and had a floating padlock base. Removed last remaining unneccesary NiAlphaProperty blocks for the Farmhouse buildings, specifically for all the main thatched roof blocks. I believe the Reorder Blocks Spell in NifSkope may have broken some hidden variable or something. Fixed an error in the "Install Everything" install script option that the recent version of Nexus Mod Manager exposed. (The pipe character with “more” pauses the text. Most of the hairstyles added with this mod are conversions from styles that were present in other games! Combining this mod with a better body mod would make Skyrim feel a hundred time more realistic. -SMIM'd the rabbits to use high quality meshes and a new texture. This mod showed me just how amazing freckles can look and how much natural redhead characters look with such a mod installed. So much work! Also fixed eyelash placements on both. I will redo the texture later. If you buy something we may get a small commission at no extra cost to you. Not a big deal, but the player's feet would clip. Thanks Omeletter. Improved SMIM version of barrel01.nif UV mapping for metal parts, now much crisper and better aligned. Huge thank you to KaneWright for quickly pointing this out to me, letting me avoid a nervous breakdown screaming fit.
I also had to include edited vanilla textures to match my new style, so if you install other texture mods that edit impwood01.dds and minewood01.dds, then you'll have to decide if you prefer SMIM's style. Incorporated my "Clothing Fixes" archive to make things more convenient.

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