VFX Market: Global Industry Size & Share Will Reach USD 24,949.9 Million by 2026

The global VFX market in 2019 was over USD 11,500 Million. The market is expected to grow at a CAGR of over 11.7% and is anticipated to reach around USD 24,949.9 Million by 2026.

Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

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Market Drivers:

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the needfor huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

Market Segment Dominance:

  • Movies category dominates the global VFX market

The increasing demand for realistic scenes in the movies being released across the globe is the primary reason for boosting the global VFX market. Furthermore, the rising investments for the use of VFX in big-budget movies help surge the growth of the VFX market.

  • Simulation FX category is expected to hold the majority of the market share of the global VFX market

The simulation FX category is projected to lead the market owing to the increasing demand for computationally created visual effects in facial, fluidic, and cloth simulation while developing video games, animated movies, and others. In addition, the rising use of simulation in testing, safety engineering, and education help boost market growth.

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Regional Dominance:

  • North America is expected to dominate the global VFX market

North America is expected to hold the majority of the market share of the global VFX market owing to the growing use of visual effects in Hollywood movies.Additionally, the rising demand for making the scenes more realistic and the advancements taking place in VFX market in the region are likely to bolster in the coming years. Furthermore, the demand for live-action footage in the movies is another factor fuelling the VFX market in this region. The growing popularity of movie and television industry in North America along with the high investments in high-quality effects in the big-budget movies further helps open new avenues for the market during the forecast period.

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Visual effects (VFX) is a technology used to create imagery apart from the context of a live-action shot. The integration of generated imagery and live-action footage helps create the entire scene that looks extremely realistic. VFX and computer-generated imagery (CGI) are being used together in creating advertisements, movies, games, and television shows.

The growing demand for high-quality use of AI and content are some of the factors expected to propel the growth of the global VFX market. The increasing capital investments in the VFX industry by the top market players are expected to enhance the global VFX market in the coming years. In addition to this, the advancements in the media and entertainment industry are predicted to help accelerate the VFX market growth during the forecast growth. The use of VFX on a large scale in the movies and gaming field is likely to drive the growth of the global VFX market. However, the need for huge capital investment and the shortage of skilled VFX workforces are projected to restrain the growth of the global VFX market.

The global VFX market research report delivers an acute valuation and taxonomy of the VFX industry by practically splitting the market on the basis of different types, applications, and regions. Through the analysis of the historical and projected trends, all the segments and sub-segments were evaluated through the bottom-up approach, and different market sizes have been projected for FY 2020 to FY 2026. The regional segmentation of the VFX industry includes the complete classification of all the major continents including North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. Further, country-wise data for the VFX industry is provided for the leading economies of the world.

  • Asia Pacific is anticipated to exhibit significant growth rate during the forecast period

The Asia Pacific VFX market is likely to exhibit substantial growthduring the forecast period owing to the escalatingrequirement for VFX dynamics forthe alteration and augmentation of live-action. Additionally, the Chinese companies’ partnership with international VFX companies is also estimated to help drive the VFX market in the Asia Pacific Region.

Market Players:

Some of the key players in the global VFX market include 3DAR LTDA, Red Giant Software, Frischluft, Video Copilot, Vision Effects, Adobe Systems, The Foundry Visionmongers, Boris FX, Autodesk, Blackmagic Design, Optitrack, and NVIDIA Corporation.

This report segments the global VFX market as follows:

Global VFX Market: Type Segmentation Analysis

  • Matte Painting
  • Simulation FX
  • Compositing
  • Motion Capture
  • 3D Scanning
  • Character and Creature Animation
  • Concept Art
  • Previs/Pre-visualization
  • Others

Global VFXMarket: Component Segmentation Analysis

  • Software
  • Service
  • Hardware

Global VFX Market: Deployment Segmentation Analysis

  • On-Premise
  • Cloud-Based

Global VFX Market: Application Segmentation Analysis

  • Movies
  • Advertisements
  • TV Shows
  • Gaming

Global VFX Market: Regional Segmentation Analysis

  • North America
    • The U.S.
    • Canada
  • Europe
    • Germany
    • The UK
    • France
    • Spain
    • Italy
    • Rest of Europe
  • Asia Pacific
    • China
    • Japan
    • India
    • South Korea
    • Southeast Asia
    • Rest of Asia Pacific
  • Latin America
    • Brazil
    • Mexico
    • Rest of Latin America
  • Middle East & Africa
    • GCC
    • South Africa
    • Rest of Middle East & Africa

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